udaan.utils.vfx.quadrotor_vfx module¶ class udaan.utils.vfx.quadrotor_vfx.QuadrotorVFX[source]¶ Bases: VFXHandler ARM_LENGTH = 0.1¶ PROP_RADIUS = 0.125¶ __init__(rate=200, retain=100)[source]¶ reset(x=array([0., 0., 0.]), R=array([[1., 0., 0.], [0., 1., 0.], [0., 0., 1.]]))[source]¶ update(x=array([0., 0., 0.]), R=array([[1., 0., 0.], [0., 1., 0.], [0., 0., 1.]]))[source]¶ update_goal(xd=array([0., 0., 0.]))[source]¶ update_traj(points=None)[source]¶